_DISPATCHER_HEADER

//0x10 bytes (sizeof) struct _DISPATCHER_HEADER { union { struct { UCHAR Type; //0x0 union { UCHAR TimerControlFlags; //0x1 struct { UCHAR Absolute:1; //0x1 UCHAR Coalescable:1; //0x1 UCHAR KeepShifting:1; //0x1 UCHAR EncodedTolerableDelay:5; //0x1 }; UCHAR Abandoned; //0x1 UCHAR Signalling; //0x1 }; union { UCHAR ThreadControlFlags; //0x2 struct { UCHAR CpuThrottled:1; //0x2 UCHAR CycleProfiling:1; //0x2 UCHAR CounterProfiling:1; //0x2 UCHAR Reserved:5; //0x2 }; UCHAR Hand; //0x2 UCHAR Size; //0x2 }; union { UCHAR TimerMiscFlags; //0x3 struct { UCHAR Index:1; //0x3 UCHAR Processor:5; //0x3 UCHAR Inserted:1; //0x3 volatile UCHAR Expired:1; //0x3 }; UCHAR DebugActive; //0x3 struct { UCHAR ActiveDR7:1; //0x3 UCHAR Instrumented:1; //0x3 UCHAR Reserved2:4; //0x3 UCHAR UmsScheduled:1; //0x3 UCHAR UmsPrimary:1; //0x3 }; UCHAR DpcActive; //0x3 }; }; volatile LONG Lock; //0x0 }; LONG SignalState; //0x4 struct _LIST_ENTRY WaitListHead; //0x8 };